![]() ![]() rollback netcode (as opposed to delay-based netcode) is often favoured by fighting game fans for a more satisfying, snappier online experience. "The video is a technical proof of concept.I'm not saying to keep your expectation lower, rather to keep it moderate."įor anyone not familiar with rollback netcode, here's our own previous rundown of it: CIxCSsrBL7- DShad March 12, 2022įor now, this is all just a "proof of concept" and there's still a lot to overcome, according to the creator: ![]() Watch the video first (sorry in advance for my english □) and read below for a summarized info. As promised, more details on the current improvement on the Rollback mod for smash Ultimate. This was achieved on Switch by running a Skyline plugin system, which apparently allows users to load custom code into games. While we have seen rollback support in other fighting games on the Switch, there's one software engineer - known as 'DShad' on Twitter - who has been working on his own Smash Ultimate rollback network code for Switch emulators, for some time now.Īs spotted by EventHubs, this talented individual has now shown their rollback mod running on a modded Nintendo Switch - showcasing an online "cross-platform" match with an emulated version of the game. Ultimate, but apparently, it didn't work out. Back in 2020, a Famitsu column suggested Masahiro Sakurai and his team considered rollback netcode for Super Smash Bros.
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